You'll still do a whole mess of get-there-first racing, but you'll also do just as much drifting. Where the first game was primarily about speed (and looking good while speeding), Juiced 2 tosses drifting into the mix. (I'm not going to count Import Tuner Challenge.) Juiced 2: Hot Import Nights does a lot of things right, but not quite enough to win the pink slips from the competition. On the next-gen console, you have only a couple of NFS games and Burnout: Revenge. This time, the competition isn't so deep. It had to make a name for itself on the same shelf as multiple generations of Need for Speeds, Midnight Clubs, Burnouts, and - to some degree - Ridge Racers. The first game was up against stiff competition. Juiced 2 - as the name implies - is developer Juice Games' second attempt to put its street racing franchise on the map. Whether it's two horses pimped out with undercarriage neons galloping down a dirt path in Kentucky or a couple of $8,000 Toyotas tricked out with $70,000 worth of aftermarket mods barreling down a deserted city street at three in the morning, nothing could be more American. Overall, a great game for the aficionado, with only one or two gribes, but definitely for the casual gamer.Ah, illegal street racing. Basic online features are basically there because they are expected to be, but ITC is definitely a single player experience. A favourite feature of mine is the extremely detailed cockpit models with the possibility to freely look around and even use your side mirrors to view behind, again ultra realistic and even useful. Like I say though, you'll probably spend more time tuning than driving, but the occasional Boss battle or tag-team scenario does liven things up a bit. Nor would real life street racers, as this is essentially what happens in real life- uncompromisingly realistic, but not for all. A player, like myself, who likes short races and appreciates each race as an opportunity to find settings to tweak on their car would not be so disappointed. With only 2 different types of race, time trial or SP battle, there is little in the way of engagement for the casual gamer. By comparison to any racing game, ITC suffers one key flaw in its policy of unerring realism, that is the free-roam racing. GT5 may have around 1,031 cars whereas ITC has a mere 50, but with such a level of customisation you'd be hard pressed to want for more. If you are a real tuner you will adore the infinite possibilities with stuff like accurately modelled camber, toe and ride height adjustments, unlimited transmission and LSD gearing possibilities or even accurately visually modelled engine modification levels with details as little as uprated radiator caps! Not for the casual gamer but such levels of realism are only challenged by GT5, GT5 only being abl e to match ITC's level of mechanical "settings", as ITC's level of aftermarket parts is unprecedented. However, the biggest selling point is the unprecedented menu for car tuning. A fairly engaging storyline is administered in a typically Japanese turn-based-style text manner which, if you let it, will draw you in to the game. Import Tuner Challenge is a brilliantly made alternative to the usual roster of arcade racers like the Need For Speed series or the hardcore sims like Gran Turismo 5.
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